Design for spatial input

Design for spatial input

This video provides several key tips on great interactions for eyes and hands.

Eyes 2:22

  • Every element in UI reacts to your eyes.
    • Comfortable
      • Most eye comfort to look in the center.
        • Minimize neck and body movement
        • Sides for controls that don’t use often
      • Eyes focus on one depth at a time, swapping depth cause eye strain
        • Keep interactive content at the same depth
          • Eyes don’t have to adapt to new distance
    • Easy to use
      • Shape guide out attention to the middle of shapes
        • Use rounded shapes not sharp, because we look to the edge of sharp object
        • Center the gylphs of the rounded shapes
      • Size of elements
        • 60pts by 60pts spacing between elements
          • combining size and spacing
      • Scale your elements
        • Use dynamic scale: smaller closer and larger further, so your eyes can control
        • fixed scale: same size closer and further
      • Keep UI oriented to the viewer
    • Responsive
      • Hover Effect highlights controls
        • Use hover effects to provide feedback
    • Intentional
      • Looking at something for a long time
        • Tooltips reveal
        • Toolbars reveal
        • Microphone reveal speak to search

12:21 Hands

  • Connect UI feedback to gestures
    • Use familiar patterns
    • Custom Gestures
      • Easy to explain and perform
      • Avoid gesture conficts
      • Comfortable and reliable
      • Accessible to everyone
      • Unambigious
  • Eyes and Intent
    • Eye direction for large movements
    • Hands for smaller movements
  • Direct Touch - watch out for fatigue
    • Inspection and manipulation
      • 3D models
    • Familiar mechanics
      • Scroll page on safari
      • Type on keyboard
      • DJ Disc
    • Physical Activity
      • Fruit Ninja
    • Provide extensive feedback for direct touch to missing tactile feelings
      • Buttons depth and highlighted
      • Sound effect

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