Design for spatial input

Design for spatial input

This video provides several key tips on great interactions for eyes and hands.

Eyes 2:22

  • Every element in UI reacts to your eyes.
    • Comfortable
      • Most eye comfort to look in the center.
        • Minimize neck and body movement
        • Sides for controls that don’t use often
      • Eyes focus on one depth at a time, swapping depth cause eye strain
        • Keep interactive content at the same depth
          • Eyes don’t have to adapt to new distance
    • Easy to use
      • Shape guide out attention to the middle of shapes
        • Use rounded shapes not sharp, because we look to the edge of sharp object
        • Center the gylphs of the rounded shapes
      • Size of elements
        • 60pts by 60pts spacing between elements
          • combining size and spacing
      • Scale your elements
        • Use dynamic scale: smaller closer and larger further, so your eyes can control
        • fixed scale: same size closer and further
      • Keep UI oriented to the viewer
    • Responsive
      • Hover Effect highlights controls
        • Use hover effects to provide feedback
    • Intentional
      • Looking at something for a long time
        • Tooltips reveal
        • Toolbars reveal
        • Microphone reveal speak to search

12:21 Hands

  • Connect UI feedback to gestures
    • Use familiar patterns
    • Custom Gestures
      • Easy to explain and perform
      • Avoid gesture conficts
      • Comfortable and reliable
      • Accessible to everyone
      • Unambigious
  • Eyes and Intent
    • Eye direction for large movements
    • Hands for smaller movements
  • Direct Touch - watch out for fatigue
    • Inspection and manipulation
      • 3D models
    • Familiar mechanics
      • Scroll page on safari
      • Type on keyboard
      • DJ Disc
    • Physical Activity
      • Fruit Ninja
    • Provide extensive feedback for direct touch to missing tactile feelings
      • Buttons depth and highlighted
      • Sound effect

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100DaysofSwiftUIAlgorithmsAffirmation TimerBPM ClapperBPM TrainingMetronome Vintage 3DHackingWithSwiftSwiftUI Accessibility Hiding and Grouping DataSwiftUI Accessibility Identifying ViewsSwiftUI Accessibility Read Value ControlsSwiftUI Accessibility Support as NeededSwiftUI AccessibilitySwiftUI Advanced ViewsSwiftUI CGAffineTransformSwiftUI Drawing animatableDataSwiftUI Drawing Special EffectsSwiftUI DrawingSwiftUI ImagePaintSwiftUI MetalSwiftUI PathsSwiftUI ShapesSwiftUI Image AlbumImage GeometryReaderSwiftUI Image InterpolationSwiftUI ImageSwiftUI Intergrate UIKitSwiftUI Basic ViewsSwiftUI ButtonsSwiftUI ColorSwiftUI GradientSwiftUI DatePickerSwiftUI Form ValidationSwiftUI FormSwiftUI SliderSwiftUI StepperSwiftUI TextEditorSwiftUI GridSwiftUI GroupsSwiftUI ListSwiftUI Navigation BarSwiftUI ScrollViewSwiftUI SpacersSwiftUI StacksSwiftUI Views And ModifiersSwiftUI Gestures AdvancedSwiftUI Gestures BasicSwiftUI Gestures CombinedSwiftUI GesturesSwiftUI Custom Row Swipe ActionsSwiftUI 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StringSwift ArraySwift ClassSwift Complex Data TypesSwift DictionarySwift EnumSwift SetSwift StructSwift Animating GesturesSwift Animating TransitionsSwift Animations TypesSwift animationsSwift Customize AnimationsSwift URLSessionSwift NetworkingSwift URLSessionSwift Comparable ProtocolsSwift ProtocolsSwift Codable @Published ComformanceSwift CodableSwift Documents DirectorySwift StorageSwift UserDefaultsSwiftSwift App BundleSwift Package DependenciesSwift TimerSwift ToolsSwift Basic TechniquesSwift ClosuresSwift ConditionsSwift ExtensionsSwift FunctionsSwift LoopsSwift OptionalsSwift Variable and ConstantsSwift TechniquesSwift Type AnnotationSwift Unique TypesSwift Result TypeSwift Framework CoreDataSwift Framework CoreImageSwift Framework LocalAuthenticationSwift Framework MLSwift Framework MapKitSwift Framework UNUserNotificationCenterSwift Framework Local NotificationsSwift Framework Remote NotificationsSwift Framework UserNotificationsSwift FrameworksSwiftUI FundamentalsSwiftUI WindowGroupA note about catsConsistency is keyHow to ThinkMove your body every dayYour first seedImage InterpolationCreate accessible spatial experiencesDevelop your first immersive appFundamental Design VisionOSGet started with building apps for spatial...Getting Started visionOSBuild great games for spatial computingCreate a great spatial playback experienceDeliver video content for spatial experiencesDiscover Metal for immersive appsStep Eight visionOSExplore rendering for spatial computingMeet Core Location for spatial computingMeet RealityKit TraceOptimize app power and performance for spatial...Step Five visionOSWhat’s new in Xcode 15Design considerations for vision and motionDesign for spatial inputDesign for spatial user interfacesDesign spatial SharePlay experiencesExplore immersive sound designStep Four visionOSDiscover Quick Look for spatial computingMeet Safari for spatial computingRediscover Safari developer featuresStep Nine visionOSWhat’s new in Safari extensionsBring your Unity VR app to a fully immersive spaceCreate immersive Unity appsExplore App Store Connect for spatial computingStep Seven visionOSExplore materials in Reality Composer ProExplore the USD ecosystemMeet Reality Composer ProStep Six visionOSWork with Reality Composer Pro content in XcodeBuild spatial SharePlay experiencesCreate 3D models for Quick Look spatial...Enhance your iPad and iPhone apps for the Shared...Run your iPad and iPhone apps in visionOSStep Ten visionOSBuilding Spatial Experiences with RealityKitEnhance your spatial computing app with RealityKitEvolve your ARKit app for spatial experiencesMeet ARKit for spatial computingStep Three visionOSElevate your windowed app for spatial computingGo beyond the window with SwiftUIMeet SwiftUI for spatial computingStep Two visionOSTake SwiftUI to the next dimensionTen Steps Overview of visionOS By AppleCreate multiple windows in VisionOSTap and Drag Spatial Gesture in VisionOSVisionOS Basic TutorialsvisionOS Documentation SeriesVisionOS Bear Balloon Reverse Gravity No CollisionVisionOS QuestionsWhy attend WWDCNew to WWDC