Explore rendering for spatial computing

Explore rendering for spatial computing

The next step Apple suggest is to learn about the tools, learn to use Reality kit to render a improved look and feel of your apps.

“Find out how you can take control of RealityKit rendering to improve the look and feel of your apps and games on visionOS. Discover how you can customize lighting, add grounding shadows, and control tone mapping for your content. We’ll also go over best practices for two key treatments on the platform: rasterization rate maps and dynamic content scaling.” -Apple

Lighting and shadows

  • Image based lighting
    • Environment probe texture
    • System IBL texture
      • Adds extra highlights
    • Combined together for IBL texture
RealityView { content in
    async let satellite = Entity(named: "Satellite", in: worldAssetsBundle)
    async let environment = EnvironmentResource(named: "Sunlight")

    if let satellite = try? await satellite, let environment = try? await environment {
        content.add(satellite)

        satellite.components.set(ImageBasedLightComponent(
           source: .single(environment)))

        satellite.components.set(ImageBasedLightReceiverComponent(
           imageBasedLight: satellite))
   }
}
  • Shadow: Clear demonstrate position of item in space
RealityView { content in
    if let vase = try? await Entity(named: "flower_tulip") {
        content.add(vase)

        vase.components.set(GroundingShadowComponent(castsShadow: true))
    }
} 

Material

  • PhysicallyBasedMaterial
    • Reacts to lighting
  • SimpleMaterial
    • lesser reaction to lighting
    • quick experiment
  • UnlitMaterial
    • No lighting reaction
  • VideoMaterial
    • UnlitMaterial that maps video on top
  • ShaderGraphMaterial
  • Tone Mapping
    • Enabled by deault in RealityKit
    • Allow more natural perceived colors
      • Re-mapping values above 1 int ovisible range
    • Disable Tone Mapping to match SwiftUI color
RealityView { content in
    if let trafficLight = try? await Entity(named: "traffic_light") {
        content.add(trafficLight)

        if let lamp = trafficLight.findEntity(named: "red_light") {
            if var model = lamp.components[ModelComponent.self] {
                let material = UnlitMaterial(color: .init(color), 
                                             applyPostProcessToneMap: false)

                model.materials = [material]

                lamp.components[ModelComponent.self] = model
            }
        }
    }
}

Rasterization rate maps

  • Lower detailed assets are needed when objects are far away from users focal point, in order to reduce flickering. Lower detailed assets can make due with less cpu and gpu time.

Dynamic content scaling

  • To draw content at the right scale.
    • Text label are scaled to different size
      • largest in the center
      • Middle nearby center
      • smallest outside center
  • UIKit, SwiftUI auto enabled
  • CoreAnimation Available
// Enable dynamic content scaling on CALayer with:

var wantsDynamicContentScaling: Bool { get set }

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100DaysofSwiftUIAlgorithmsAffirmation TimerBPM ClapperBPM TrainingMetronome Vintage 3DHackingWithSwiftSwiftUI Accessibility Hiding and Grouping DataSwiftUI Accessibility Identifying ViewsSwiftUI Accessibility Read Value ControlsSwiftUI Accessibility Support as NeededSwiftUI AccessibilitySwiftUI Advanced ViewsSwiftUI CGAffineTransformSwiftUI Drawing animatableDataSwiftUI Drawing Special EffectsSwiftUI DrawingSwiftUI ImagePaintSwiftUI MetalSwiftUI PathsSwiftUI ShapesSwiftUI Image AlbumImage GeometryReaderSwiftUI Image InterpolationSwiftUI ImageSwiftUI Intergrate UIKitSwiftUI Basic ViewsSwiftUI ButtonsSwiftUI ColorSwiftUI GradientSwiftUI DatePickerSwiftUI Form ValidationSwiftUI FormSwiftUI SliderSwiftUI StepperSwiftUI TextEditorSwiftUI GridSwiftUI GroupsSwiftUI ListSwiftUI Navigation BarSwiftUI ScrollViewSwiftUI SpacersSwiftUI StacksSwiftUI Views And ModifiersSwiftUI Gestures AdvancedSwiftUI Gestures BasicSwiftUI Gestures CombinedSwiftUI GesturesSwiftUI Custom Row Swipe ActionsSwiftUI HapticsSwiftUI HitTestingSwiftUI InteractionsSwiftUI Searchable ViewsSwiftUI Absolute PositioningSwiftUI AlignmentSwiftUI AlignmentGuideSwiftUI Custom AlignmentSwiftUI GeometryReader BasicsSwiftUI GeometryReader UsageSwiftUI How Layout WorksSwiftUI Layout TechniquesSwiftUI Multiple Views Side by SideSwiftUI Switch View with EnumsSwiftUI Switch View with EnumsSwiftUI NavigationSwift NavigationLinkSwiftUI SheetsSwiftUI TabsSwiftUI BindingSwiftUI Environment WrapperSwiftUI FetchRequest WrapperSwiftUI FocusState WrapperSwiftUI MainActor WrapperSwiftUI ObservableObject WrapperSwiftUI ObservedObject WrapperSwiftUI Property WrappersSwift ObservableObject Manually Publishing ChangesSwiftUI State WrapperSwiftUI StateObject WrapperSwiftUI ViewBuilder WrapperSwiftUI ScenesSwiftUI AlertsSwiftUI Confirmation DialogSwiftUI Context MenuSwiftUI Popup WindowsSwiftUI SheetsCS193p Emoji ArtCS193p Matching GameCS193p Set GameStanford CS193pSwift Basic Data TypesSwift BooleanSwift FloatSwift IntSwift StringSwift ArraySwift ClassSwift Complex Data TypesSwift DictionarySwift EnumSwift SetSwift StructSwift Animating GesturesSwift Animating TransitionsSwift Animations TypesSwift animationsSwift Customize AnimationsSwift URLSessionSwift NetworkingSwift URLSessionSwift Comparable ProtocolsSwift ProtocolsSwift Codable @Published ComformanceSwift CodableSwift Documents DirectorySwift StorageSwift UserDefaultsSwiftSwift App BundleSwift Package DependenciesSwift TimerSwift ToolsSwift Basic TechniquesSwift ClosuresSwift ConditionsSwift ExtensionsSwift FunctionsSwift LoopsSwift OptionalsSwift Variable and ConstantsSwift TechniquesSwift Type AnnotationSwift Unique TypesSwift Result TypeSwift Framework CoreDataSwift Framework CoreImageSwift Framework LocalAuthenticationSwift Framework MLSwift Framework MapKitSwift Framework UNUserNotificationCenterSwift Framework Local NotificationsSwift Framework Remote NotificationsSwift Framework UserNotificationsSwift FrameworksSwiftUI FundamentalsSwiftUI WindowGroupA note about catsConsistency is keyHow to ThinkMove your body every dayYour first seedImage InterpolationCreate accessible spatial experiencesDevelop your first immersive appFundamental Design VisionOSGet started with building apps for spatial...Getting Started visionOSBuild great games for spatial computingCreate a great spatial playback experienceDeliver video content for spatial experiencesDiscover Metal for immersive appsStep Eight visionOSExplore rendering for spatial computingMeet Core Location for spatial computingMeet RealityKit TraceOptimize app power and performance for spatial...Step Five visionOSWhat’s new in Xcode 15Design considerations for vision and motionDesign for spatial inputDesign for spatial user interfacesDesign spatial SharePlay experiencesExplore immersive sound designStep Four visionOSDiscover Quick Look for spatial computingMeet Safari for spatial computingRediscover Safari developer featuresStep Nine visionOSWhat’s new in Safari extensionsBring your Unity VR app to a fully immersive spaceCreate immersive Unity appsExplore App Store Connect for spatial computingStep Seven visionOSExplore materials in Reality Composer ProExplore the USD ecosystemMeet Reality Composer ProStep Six visionOSWork with Reality Composer Pro content in XcodeBuild spatial SharePlay experiencesCreate 3D models for Quick Look spatial...Enhance your iPad and iPhone apps for the Shared...Run your iPad and iPhone apps in visionOSStep Ten visionOSBuilding Spatial Experiences with RealityKitEnhance your spatial computing app with RealityKitEvolve your ARKit app for spatial experiencesMeet ARKit for spatial computingStep Three visionOSElevate your windowed app for spatial computingGo beyond the window with SwiftUIMeet SwiftUI for spatial computingStep Two visionOSTake SwiftUI to the next dimensionTen Steps Overview of visionOS By AppleCreate multiple windows in VisionOSTap and Drag Spatial Gesture in VisionOSVisionOS Basic TutorialsvisionOS Documentation SeriesVisionOS Bear Balloon Reverse Gravity No CollisionVisionOS QuestionsWhy attend WWDCNew to WWDC