Fundamental Design VisionOS

Fundamental Design VisionOS

This video goes over the fundamentals of designing for VisionOS. Like, why Apple Music App, Photo App, and Freeform App looks the way it does?

Familiar

  • Windows
    • Design a familiar experience for users
  • Sizing
    • Make your window dynamic
    • One key moment that makes the experience special
  • Point

Human-Centered

  • Field of View
    • Center it to the person
    • Use a wide window
  • Ergonomics
    • Line of sight
    • Away from people
    • Anchored in things in space
  • Movement
    • Requires minimal movement for accessibility

Dimensional

  • Space
    • Design for all sized spaces ( Don’t quite know what this means)
    • See the Video Playback Application
  • Depth
    • Far Away -> Interact at a distince
    • Nearby -> Interact with the object
    • Heirarchy
      • Close in proximity, Signals Importance
        • Subtle depth is enough
      • Shadow, Signals weight of object
      • Emit Light, Signals weight of object
  • Scale
    • Small, Light Weight and Personal
    • Big immersion
    • Shopping 1:1 Scale

Immersive

  • Spectrum
    • Shared Space <-> Dimming <-> Full Space
    • Start in Shared Space to give people control over where they want to be
  • Essential Tips
    • Guide People’s focus with continuity and soft edges
    • Blend the app with people’s spaces
  • Comfort(Fimilar)

Authentic

  • Allow People to Welcome AR Experience into Their Space
  • Find key moments using depth and scale to make a special experience that can only be experienced with visionOS

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