SwiftUI Drawing animatableData

Main Idea

Remember, SwiftUI evaluates our view state before an animation was applied and then again after. It can see we originally had code that evaluated to Trapezoid(insetAmount: 50), but then after a random number was chosen we ended up with (for example) Trapezoid(insetAmount: 62). So, it will interpolate between 50 and 62 over the length of our animation, each time setting the animatableData property of our shape to be that latest interpolated value – 51, 52, 53, and so on, until 62 is reached.


struct Trapezoid: Shape {
    var insetAmount: Double
    
    var animatableData: Double {
        get { insetAmount }
        set { insetAmount = newValue }
    }
    
    func path(in rect: CGRect) -> Path {
        var path = Path()
        
        path.move(to: CGPoint(x: 0, y: rect.maxY))
        path.addLine(to: CGPoint(x: insetAmount, y: rect.minY))
        path.addLine(to: CGPoint(x: rect.maxX - insetAmount, y: rect.minY))
        path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
        path.addLine(to: CGPoint(x: 0, y: rect.maxY))
        
        return path
    }
}

struct ContentView: View {
    @State private var insetAmount = 50.0
    
    var body: some View {
        Trapezoid(insetAmount: insetAmount)
            .frame(width: 200, height: 100)
            .onTapGesture {
                withAnimation {
                    insetAmount = Double.random(in: 10...90)
                }
            }
    }
}

// Multiple Values 


struct Checkboard: Shape {
    var rows: Int
    var columns: Int
    
    var animatableData: AnimatablePair<Double, Double> {
        get {
            AnimatablePair(Double(rows), Double(columns))
        }
        
        set {
            rows = Int(newValue.first)
            columns = Int(newValue.second)
        }
    }
    
    func path(in rect: CGRect) -> Path {
        var path = Path()
        
        let rowSize = rect.height / Double(rows)
        let columnSize = rect.width / Double(columns)
        
        for row in 0..<rows {
            for column in 0..<columns {
                if (row + column).isMultiple(of: 2) {
                    let startX = columnSize * Double(column)
                    let startY = rowSize * Double(row)
                    
                    let rect = CGRect(x: startX, y: startY, width: columnSize, height: rowSize)
                    path.addRect(rect)
                }
            }
        }
        return path
    }
}

struct ContentView: View {
    @State private var rows = 4
    @State private var columns = 4
    
    var body: some View {
       Checkboard(rows: rows, columns: columns)
            .onTapGesture {
                withAnimation(.linear(duration: 3)) {
                    rows = 8
                    columns = 16
                }
            }
    }
}

// Crazy Spirograph https://www.hackingwithswift.com/books/ios-swiftui/creating-a-spirograph-with-swiftui


struct Spirograph: Shape {
    let innerRadius: Int
    let outerRadius: Int
    let distance: Int
    let amount: Double
    
    func gcd(_ a: Int, _ b: Int) -> Int {
        var a = a
        var b = b
        
        while b != 0 {
            let temp = b
            b = a % b
            a = temp
        }
        
        return a
    }
    
    func path(in rect: CGRect) -> Path {
        let divisor = gcd(innerRadius, outerRadius)
        let outerRadius = Double(self.outerRadius)
        let innerRadius = Double(self.innerRadius)
        let distance = Double(self.distance)
        let difference = innerRadius - outerRadius
        let endPoint = ceil(2 * Double.pi * outerRadius / Double(divisor)) * amount
        
        var path = Path()
        
        for theta in stride(from: 0, through: endPoint, by: 0.01) {
            var x = difference * cos(theta) + distance * cos(difference / outerRadius * theta)
            var y = difference * sin(theta) - distance * sin(difference / outerRadius * theta)
            
            x += rect.width / 2
            y += rect.height / 2
            
            if theta == 0 {
                path.move(to: CGPoint(x: x, y: y))
            } else {
                path.addLine(to: CGPoint(x: x, y: y))
            }
        }
        
        return path
    }
}

struct ContentView: View {
    @State private var innerRadius = 125.0
    @State private var outerRadius = 75.0
    @State private var distance = 25.0
    @State private var amount = 1.0
    @State private var hue = 0.6
    
    var body: some View {
        VStack(spacing: 0) {
            Spacer()
            
            Spirograph(innerRadius: Int(innerRadius), outerRadius: Int(outerRadius), distance: Int(distance), amount: amount)
                .stroke(Color(hue: hue, saturation: 1, brightness: 1), lineWidth: 1)
                .frame(width: 300, height: 300)
            
            Spacer()
            
            Group {
                Text("Inner radius: \(Int(innerRadius))")
                Slider(value: $innerRadius, in: 10...150, step: 1)
                    .padding([.horizontal, .bottom])
                Text("Outer radius: \(Int(outerRadius))")
                Slider(value: $outerRadius, in: 10...150, step: 1)
                    .padding([.horizontal, .bottom])
                Text("Distance: \(Int(distance))")
                Slider(value: $distance, in: 1...150, step: 1)
                    .padding([.horizontal, .bottom])
                Text("Amount: \(amount, format: .number.precision(.fractionLength(2)))")
                Slider(value: $amount)
                    .padding([.horizontal,.bottom])
                Text("Color")
                Slider(value: $hue)
                    .padding(.horizontal)
            
            }
        }
    }
}

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