SwiftUI GeometryReader Usage

Main Idea

Previously we used DragGesture to store a width and height as an @State property, because it allowed us to adjust other properties based on the drag amount to create neat effects. However, with GeometryReader we can grab values from a view’s environment dynamically, feeding in its absolute or relative position into various modifiers. Even better, you can nest geometry readers if needed, so that one can read the geometry for a higher-up view and the other can read the geometry for something further down the tree.

To try some effects with GeometryReader, we could create a spinning helix effect by creating 50 text views in a vertical scroll view, each of which an infinite maximum width so they take up all the screen space, then apply a 3D rotation effect based on their own position.

struct ContentView: View {
    let colors: [Color] = [.red, .green, .blue, .orange, .pink, .purple, .yellow]
    var body: some View {
        GeometryReader { fullView in
            ScrollView {
                ForEach(0..<50) { index in
                    GeometryReader { geo in
                        Text("Row #\(index)")
                            .font(.title)
                            .frame(maxWidth: .infinity)
                            .background(colors[index % 7])
                            .rotation3DEffect(.degrees(geo.frame(in: .global).minY - fullView.size.height / 2) / 5, axis: (x:0, y:1, z: 0))
                    }
                    .frame(height:40)
                }
            }
            
        }
    }
}

We can use a similar technique to create CoverFlow-style scrolling rectangles:

struct ContentView: View {
    var body: some View {
        GeometryReader { fullView in
            ScrollView(.horizontal, showsIndicators: false) {
                HStack(spacing: 0) {
                    ForEach(1..<20) { num in
                        GeometryReader { geo in
                            Text("Number \(num) ")
                                .font(.largeTitle)
                                .padding()
                                .background(.red)
                                .rotation3DEffect((.degrees(-geo.frame(in: .global).minX + fullView.size.width / 2 - geo.size.width / 2) / 4) , axis: (x:0, y:1, z:0))
                                .frame(width: 200, height: 200)
                        }
                        .frame(width: 200, height: 200)
                    }
                }
            }
        }
    }
}

Notes mentioning this note


Here are all the notes in this garden, along with their links, visualized as a graph.

100DaysofSwiftUIAlgorithmsAffirmation TimerBPM ClapperBPM TrainingMetronome Vintage 3DHackingWithSwiftSwiftUI Accessibility Hiding and Grouping DataSwiftUI Accessibility Identifying ViewsSwiftUI Accessibility Read Value ControlsSwiftUI Accessibility Support as NeededSwiftUI AccessibilitySwiftUI Advanced ViewsSwiftUI CGAffineTransformSwiftUI Drawing animatableDataSwiftUI Drawing Special EffectsSwiftUI DrawingSwiftUI ImagePaintSwiftUI MetalSwiftUI PathsSwiftUI ShapesSwiftUI Image AlbumImage GeometryReaderSwiftUI Image InterpolationSwiftUI ImageSwiftUI Intergrate UIKitSwiftUI Basic ViewsSwiftUI ButtonsSwiftUI ColorSwiftUI GradientSwiftUI DatePickerSwiftUI Form ValidationSwiftUI FormSwiftUI SliderSwiftUI StepperSwiftUI TextEditorSwiftUI GridSwiftUI GroupsSwiftUI ListSwiftUI Navigation BarSwiftUI ScrollViewSwiftUI SpacersSwiftUI StacksSwiftUI Views And ModifiersSwiftUI Gestures AdvancedSwiftUI Gestures BasicSwiftUI Gestures CombinedSwiftUI GesturesSwiftUI Custom Row Swipe ActionsSwiftUI HapticsSwiftUI HitTestingSwiftUI InteractionsSwiftUI Searchable ViewsSwiftUI Absolute PositioningSwiftUI AlignmentSwiftUI AlignmentGuideSwiftUI Custom AlignmentSwiftUI GeometryReader BasicsSwiftUI GeometryReader UsageSwiftUI How Layout WorksSwiftUI Layout TechniquesSwiftUI Multiple Views Side by SideSwiftUI Switch View with EnumsSwiftUI Switch View with EnumsSwiftUI NavigationSwift NavigationLinkSwiftUI SheetsSwiftUI TabsSwiftUI BindingSwiftUI Environment WrapperSwiftUI FetchRequest WrapperSwiftUI FocusState WrapperSwiftUI MainActor WrapperSwiftUI ObservableObject WrapperSwiftUI ObservedObject WrapperSwiftUI Property WrappersSwift ObservableObject Manually Publishing ChangesSwiftUI State WrapperSwiftUI StateObject WrapperSwiftUI ViewBuilder WrapperSwiftUI ScenesSwiftUI AlertsSwiftUI Confirmation DialogSwiftUI Context MenuSwiftUI Popup WindowsSwiftUI SheetsCS193p Emoji ArtCS193p Matching GameCS193p Set GameStanford CS193pSwift Basic Data TypesSwift BooleanSwift FloatSwift IntSwift StringSwift ArraySwift ClassSwift Complex Data TypesSwift DictionarySwift EnumSwift SetSwift StructSwift Animating GesturesSwift Animating TransitionsSwift Animations TypesSwift animationsSwift Customize AnimationsSwift URLSessionSwift NetworkingSwift URLSessionSwift Comparable ProtocolsSwift ProtocolsSwift Codable @Published ComformanceSwift CodableSwift Documents DirectorySwift StorageSwift UserDefaultsSwiftSwift App BundleSwift Package DependenciesSwift TimerSwift ToolsSwift Basic TechniquesSwift ClosuresSwift ConditionsSwift ExtensionsSwift FunctionsSwift LoopsSwift OptionalsSwift Variable and ConstantsSwift TechniquesSwift Type AnnotationSwift Unique TypesSwift Result TypeSwift Framework CoreDataSwift Framework CoreImageSwift Framework LocalAuthenticationSwift Framework MLSwift Framework MapKitSwift Framework UNUserNotificationCenterSwift Framework Local NotificationsSwift Framework Remote NotificationsSwift Framework UserNotificationsSwift FrameworksSwiftUI FundamentalsSwiftUI WindowGroupA note about catsConsistency is keyHow to ThinkMove your body every dayYour first seedImage InterpolationCreate accessible spatial experiencesDevelop your first immersive appFundamental Design VisionOSGet started with building apps for spatial...Getting Started visionOSBuild great games for spatial computingCreate a great spatial playback experienceDeliver video content for spatial experiencesDiscover Metal for immersive appsStep Eight visionOSExplore rendering for spatial computingMeet Core Location for spatial computingMeet RealityKit TraceOptimize app power and performance for spatial...Step Five visionOSWhat’s new in Xcode 15Design considerations for vision and motionDesign for spatial inputDesign for spatial user interfacesDesign spatial SharePlay experiencesExplore immersive sound designStep Four visionOSDiscover Quick Look for spatial computingMeet Safari for spatial computingRediscover Safari developer featuresStep Nine visionOSWhat’s new in Safari extensionsBring your Unity VR app to a fully immersive spaceCreate immersive Unity appsExplore App Store Connect for spatial computingStep Seven visionOSExplore materials in Reality Composer ProExplore the USD ecosystemMeet Reality Composer ProStep Six visionOSWork with Reality Composer Pro content in XcodeBuild spatial SharePlay experiencesCreate 3D models for Quick Look spatial...Enhance your iPad and iPhone apps for the Shared...Run your iPad and iPhone apps in visionOSStep Ten visionOSBuilding Spatial Experiences with RealityKitEnhance your spatial computing app with RealityKitEvolve your ARKit app for spatial experiencesMeet ARKit for spatial computingStep Three visionOSElevate your windowed app for spatial computingGo beyond the window with SwiftUIMeet SwiftUI for spatial computingStep Two visionOSTake SwiftUI to the next dimensionTen Steps Overview of visionOS By AppleCreate multiple windows in VisionOSTap and Drag Spatial Gesture in VisionOSVisionOS Basic TutorialsvisionOS Documentation SeriesVisionOS Bear Balloon Reverse Gravity No CollisionVisionOS QuestionsWhy attend WWDCNew to WWDC